I would like to write about a talk of TED "Build a tower, build a team" by Tom Wujec.
http://www.ted.com/talks/tom_wujec_build_a_tower/transcript?language=en
The other day, in Daniel Pink’s speech, I heard / learned that the
reward-and-punishment approach, often doesn’t work, and often does harm. Tom
Wujec also experienced a similar phenomenon during the workshop of the
marshmallow challenge. He offered a 10,000 dollar prize of software to the
winning team. Nevertheless, the result was even
worse. Therefore, incentivizing doesn’t
lead to better consequences.
The second time around, understanding the value of prototyping helped the same
team go from being the very worst to being among the very best.
Daniel Pink says that the new operating system for our businesses revolves
around three elements: autonomy, mastery and purpose. Tom Wujec talked about how prototyping is effective to design, which is a creative
activity.
Come to think of it, the prototyping involves Mastery. Building a
prototype is just the iterative process to get better and better at something
that matters. Pink says that Mastery means the desire to
get better and better at something that matters.
Tom Wujec explains one approach of mastery
through prototyping. Making a prototype, getting feedback, refining work, and
facilitating the process. Prototyping uses
these iterative processes to get better at
designing or resolving issues.
In addition, the
words, “the marshmallow challenge” are used
in this speech. It’s a “challenge” not a “task”, a “problem”,
or a “question”. It seems to be the key word for intrinsic motivation.
We should think that our work is challenging or choose a challenging job or find challenging factors
in our work.
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